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Advanced [show]


Balimaar Law, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his golden hair down. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: This man loves music and to teach people music more than just about anything. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He got into the Spice Merchant business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and money/treasure

Ideals: Artistic. Flaws: Impulsive. Bonds: Job, Family, Rich. Occupation: Spice Merchant

Voice: High pitched and raspy

Attributes [hide]

Balimaar Law, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)13 (+1) 17 (+3)15 (+2)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Gerald Brandon, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear grey pants and tee shirts. His broad hat is riddled with cuts and holes. His gray eyes peer out from beneath his broad grey hat.

Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and find a way to reverse the transformation of his brother

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Navigator

Voice: American accent

Attributes [hide]

Gerald Brandon, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)15 (+2) 11 (+0)10 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Smoky quartz (70 gp). Rhodochrosite (16 gp).


Social Check DCs


Heward Richie, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a simple grey robe with brown stripes complete with hood. His black hair is unkempt and raggedy. His eyes are violet and catlike.

Personality: He likes to make people angry or surprised. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC; and he is content

Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor, Slave. Occupation: Soapmaker

Voice: Scratchy, weak

Attributes [hide]

Heward Richie, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 11 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 7 (-2)13 (+1) 12 (+1)9 (-1)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 11000 sp. Alexandrite (800 gp). Azurite (12 gp). 1 Banded mail.


Social Check DCs


Ralf Marston, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a violet vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his violet boots flare out at the collars. His auburn hair is lengthy and is close to two feet long. This brown eyed westerner is not easily forgotten.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ralf is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: To be a Painter again; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Justice. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Glassblower

Voice: Deep voice with rolling R's

Attributes [hide]

Ralf Marston, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 18 (+4)10 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


John Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He wears an entirely green suit with red socks and a vest with buckled shoes. He wears a feathered hat to hide his balding. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of a Animal Trainer, who enjoyed hunting, John was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's in love; and to reunite with his absent mother

Ideals: Philantrophist. Bonds: Family, Nature, Rich, Has a crush. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

John Barclay, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)16 (+3) 15 (+2)11 (+0)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Bullseye lantern. 1 Healer’s kit.


Social Check DCs

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