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NPC Generator

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Advanced [show]


Trym Garrick, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a custom-built plate barding that's adorned with black lining and desert motifs, marred by teas. He has shaved his head bald. He wears a mask on his face.

Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Sold as a small child to a brothel owner, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Family, Mentor. Occupation: Architect

Voice: Rolls R's

Attributes [hide]

Trym Garrick, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 9 (-1)16 (+3)
Skills Stealth +4, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 47000 sp.


Social Check DCs


Richard Clive, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he usually wears his pastel robe and has his axe always slung over his shoulder. His hair is cut close to his head. His brown eyes have a joyful gleam in them most of the time.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he desires power and/or immortality

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Adventurer, Religious. Occupation: Tailor

Voice: Scottish accent

Attributes [hide]

Richard Clive, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)17 (+3) 11 (+0)7 (-2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Giant, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs


Dustin Badger, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a silver handlebar mustache and slicked back silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Dustin wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Disciplined, Pacifist. Flaws: Ugly. Bonds: Rich. Occupation: Detective

Voice: Spanish accent

Attributes [hide]

Dustin Badger, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)7 (-2) 11 (+0)11 (+0)
Skills Acrobatics +3, Arcana +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +0

Possessions: 7 Acid flasks. 1 Holy water.


Social Check DCs


Raymond Lindsay, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, brown cloak. His hair is auburn and very short. This amber eyed northerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is obsessed with finding treasure.

History: He was born in a small desert village. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.

Motivation: Wants to have a good time and be beloved; and to reunite with his old friends

Ideals: Optimist. Bonds: Poor, Enemies, Adventurer, Nature, Job. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Raymond Lindsay, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Banded agate (8 gp).


Social Check DCs


Guy Yorke, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great joy in being the best Dyer in town.

History: He was raised by priests from a young age. He was an apprentice working in his father's forge. He has worked as a Dyer like his father before him.

Motivation: Regain custody of his son; and an old rival family wants him found

Flaws: Shy. Bonds: Job, Religious, Mentor, Family. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Guy Yorke, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 7 (-2)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 9000 cp.


Social Check DCs

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