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NPC Generator

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Advanced [show]


Alexandre Warwick, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He wears his hair in dreadlocks. This gray eyed northerner is not easily forgotten.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Cynical. Bonds: Attractive, Mentor, Adventurer, Enemies. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

Alexandre Warwick, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)13 (+1) 15 (+2)6 (-2)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gomory Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries a battered scimitar and tarnished spear as well. His chestnut hair is singed and shortened. He has gleaming, smiling gray eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gifted from a young age, Gomory studied abroad. There was a wharf not far from home where he often wandered off to fish. He was granted psionic powers by his dying brother.

Motivation: He seems to be bored by most things.

Ideals: Fighting, Gifted. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Shipwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gomory Shelby, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Eye agate (11 gp). Alexandrite (300 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Robert Southey, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is singed and shortened. His eyes are amber.

Personality: His tongue was cut out and he uses sign language. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Gifted. Flaws: Ugly, Disease, Impulsive. Bonds: Poor, Enemies. Occupation: Banker

Voice: Italian accent

Attributes [hide]

Robert Southey, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)9 (-1) 11 (+0)13 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 36000 sp.


Social Check DCs


Gunter Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is cut close to his head. His eyes are brown and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the north. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Pacifist. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

Gunter Cooper, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)11 (+0) 15 (+2)16 (+3)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp. 1 Buckler.


Social Check DCs


Manfred Northcott, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears suspenders and green workpants. His shirt is pastel, and he wears a heavy green leather apron most of the time. His chestnut hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Abrasive and pushy, he has a hard time making friends. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Gardener

Voice: Old Prospector

Attributes [hide]

Manfred Northcott, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)11 (+0) 14 (+2)10 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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