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NPC Generator

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Advanced [show]


Gerald Chatham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears rags and sports a simple walking cane. With bright white hair and a scraggly beard. His eyes are brown.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is unsatisfied with his job; and wants his loneliness to end

Ideals: Persistence, Gifted. Flaws: Secretive. Bonds: Poor, Has a crush, Job. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Gerald Chatham, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)8 (-1) 12 (+1)9 (-1)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gomory Van Es, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man is wearing a tight white one piece outfit complete with pants, hood, and a cape. He wears his black hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Gomory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: Antagonistic, Disease. Bonds: Military. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Van Es, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)14 (+2) 13 (+1)14 (+2)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2600 sp. Gold and topaz bottle stopper cork (500 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Gerard Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He feeds upon the attention of others.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His religion dominates his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Gifted. Bonds: Attractive, Criminal record, Religious. Occupation: Priest

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Springfield, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. Sardonyx (70 gp). Blue quartz (4 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Alex Sheldon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black shirt with thin red vertical stripes and tan pants. His chestnut hair is long and unkept. His brown eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Miner

Voice: Forgets to breathe while speaking

Attributes [hide]

Alex Sheldon, Male Human Fighter 5
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 5 (-3)15 (+2) 9 (-1)12 (+1)
Skills Athletics +4, Nature +5
Senses Passive Perception 9
Languages Common, Druidic, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 70 pp.


Social Check DCs


Jocelyn Trowbridge, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports green clothing, slightly heavier than average wear. His hair is silver and curly. He is very pretty but has cold, dead eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is afraid of women and trembles around them

History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break.

Flaws: Shy. Bonds: Attractive, Military, Adventurer. Occupation: Bowyer

Voice: Farmer accent

Attributes [hide]

Jocelyn Trowbridge, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 9 (-1)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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