Chad Ashley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. His silver hair is thinning but still full. His half smiles and brown eyes are beguiling and draw you in.
Personality: He speaks before he thinks and is too direct. He is skeptical of what others tell him and is slow to trust.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Entrepeneur. Flaws: Impulsive, Shy. Bonds: Attractive, Military. Occupation: Barber
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Godfrey Winterbourne, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. His white hair is cut short. He is very pretty but has cold, dead eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in a small mountains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Someone believes him a fraud.
Ideals: Optimist, Opinionated. Bonds: Attractive, Nature, Enemies. Occupation: Mortician
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 10 (+0) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 10 pp. 1 Minor magic item.
Bertram Hamilton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. He has moderate length chestnut hair. He has a dull look in his brown eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Marry his brother to traveling adventurers; and to unite with his brother
Ideals: Gifted. Flaws: Racist. Bonds: Adventurer, Job, Family. Occupation: Glassblower
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 400 gp.
Kyle Palomarez, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears dark leathers with embroidery. His tied-back hair is white. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He cannot resist a sob story and will often dote over anyone who has one.
History: Kyle was raised in a hard working conservative environment. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He inherited the family business which he has now maintained for 6 years.
Motivation: He is unsatisfied with his job; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Slave, Enemies. Occupation: Spice Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Red garnet (130 gp). Onyx (30 gp).
Ernest Trollope, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his nunchaku. He wears his red hair down. His green eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He comes from a rich western family. His arcane abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Map Maker
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 15 (+2) | 10 (+0) | 3 (-4) | 15 (+2) |
Senses Passive Perception 6
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. 3 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!