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NPC Generator

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Advanced [show]


Clerebold Gracey, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a grey tunic with white highlights, and long green pants that bunch up around his shoes. His clothes are grease stained in places. His golden hair is greasy and uncared for. He wears an eyepatch.

Personality: He is happy with his job as a Baker. He turns his eye from what people do, preferring to live and let live. He is a great chef.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. After coming to the age of reason, Clerebold took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Baker soon after.

Motivation: He is unsatisfied with his job.

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Baker

Voice: High pitched and raspy

Attributes [hide]

Clerebold Gracey, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)16 (+3) 8 (-1)14 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 9
Languages Common, Giant, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Gerard Wentworth, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears a faded coat and loose pants complete with broad hat, and his gloved hand is found clutching a nunchaku. His hair is long and brown with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a massive crush on the younger sibling of the Bricklayer who has hired him part-time. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To pay off his debts; and he wants revenge against goblins

Ideals: Optimist, Gifted. Bonds: Has a crush, Enemies, Debt. Occupation: Bricklayer

Voice: Dark and ominous

Attributes [hide]

Gerard Wentworth, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Religion +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Norman Alton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears bulky red painted plate armor. He keeps his golden hair in a pixie cut. His violet eyes are passionate and lively.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a necromancer, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered west to less war torn lands. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Poor, Mentor. Occupation: Barkeep

Voice: Old thin voice

Attributes [hide]

Norman Alton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)10 (+0) 16 (+3)15 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 16000 cp.


Social Check DCs


Norman Reid, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears a wide-brimmed hat to cover his moderate length chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Roofer job now, and dutifully fulfills any obligations he has.

Motivation: His religion dominates his actions; and to be a bounty hunter again

Ideals: Artistic, Gifted, Fighting. Bonds: Job, Religious. Occupation: Roofer

Voice: Cold and demanding tone

Attributes [hide]

Norman Reid, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills History +3, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Gomory Colby, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a faded coat and loose pants complete with broad hat. He has a long red beard with little hanging trinkets. His eyes are likewise brown.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is currently in port desperately looking for someone to get him out; and he doesn't get along with people that don't share his tastes

Ideals: Logical. Flaws: Antagonistic, Ugly. Bonds: Poor, Slave. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Gomory Colby, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)14 (+2) 8 (-1)14 (+2)
Skills Acrobatics +5, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1

Possessions: 300 gp. Peridot (20 gp). Violet garnet (700 gp).


Social Check DCs

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