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NPC Generator

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Advanced [show]


Patrick Ansley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in earthy colors with a grey and blue handkerchief worn on his left side. His silver hair, when down, is lengthy. This green eyed southerner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. He has a small toy that he constantly fidgets with.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 15 years.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.

Flaws: Shy, Addict. Bonds: Military, Job. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Patrick Ansley, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)13 (+1) 17 (+3)15 (+2)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Gerald Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Shoemaker. He has a moderate pudge and is not very fit. He has a silver handlebar mustache and slicked back silver hair. His face is covered beneath a completely black helmet.

Personality: He snorts whenever he laughs or is feeling confident. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. Gerald was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Shoemaker. He has drifted from career to career and currently works as a Shoemaker.

Motivation: Sabotage a competitor.

Bonds: Job, Adventurer, Immigrant. Occupation: Shoemaker

Voice: Smoker's lung

Attributes [hide]

Gerald Wilberforce, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)17 (+3) 14 (+2)14 (+2)
Skills Persuasion +4, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Auran, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2400 sp.


Social Check DCs


Wymar Warwick, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. He sports a long black beard, and similarly colored long hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He is very quiet and rarely speaks above a whisper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To end his boredom.

Ideals: Optimist. Flaws: Ugly, Shy, Mundane. Bonds: Poor, Immigrant. Occupation: Miller

Voice: Gruff and masculine

Attributes [hide]

Wymar Warwick, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)9 (-1) 12 (+1)18 (+4)
Skills Acrobatics +1, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +6

Possessions: 300 gp. 1 Silk rope.


Social Check DCs


Balimaar Sheldon, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a red armored body suit, with a simple green line shooting up and back down. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can't help but pocket interesting objects he comes across

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Joker, Impeccable. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Balimaar Sheldon, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)16 (+3) 15 (+2)13 (+1)
Skills Medicine +4, Religion +5
Senses Passive Perception 12
Languages Common, Auran, Dwarven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Trey Copeland, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a black coat over a green low-cut shirt, and a feathered hat upon his head. He is tall, broad shouldered and powerfully built. His hair, while still mostly white, has prominent grey streaks. He has green eyes and a black hat with a green feather.

Personality: He is happy with his job as a Unemployed. He turns his eye from what people do, preferring to live and let live. He is frequently practicing swordplay.

History: He was born on a small isolated farm. He helped his mother out around the business and became quite the natural. He is untrained/undisciplined, which makes him dangerous.

Motivation: To clean up the streets; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Job, Military, Nature, Guardian. Occupation: Unemployed

Voice: High pitched and raspy

Attributes [hide]

Trey Copeland, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)9 (-1) 13 (+1)11 (+0)
Skills Medicine +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp. 1 Banded mail.


Social Check DCs

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