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NPC Generator

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Advanced [show]


Cory Reid, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His silver hair is kept up in a ponytail inside a broad hat. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cory was born on a far northern island where he grew up under the tutelage of his father, an expert Painter. He has built up a small fortune and can afford his own way.

Motivation: He is wracked by social anxiety; and regain custody of his daughter

Flaws: Forgetful, Fearful. Bonds: Attractive, Family, Rich, Immigrant. Occupation: Painter

Voice: Booming voice

Attributes [hide]

Cory Reid, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Magnifying glass.


Social Check DCs


Diggory Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and black pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He carries with him a set of shields, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. His eyes are green.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a small toy that he constantly fidgets with.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things

Ideals: Fighting. Flaws: Ugly, Secretive, Addict. Bonds: Poor. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Diggory Kinsley, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)15 (+2) 17 (+3)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Clerebold Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a yellow cloak and cross-gartered brown stockings. His head has been shaved. His eyes are a pleasant violet.

Personality: Clerebold wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He uses divination through singing.

History: He was born to a criminal king-pin and mafia family He has had some formal singing training, and achieved minor success. He was granted druidic powers by his dying sister.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Disciplined, Gifted, Artistic. Flaws: Ugly. Bonds: Criminal record. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Clerebold Gresham, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


John Prescott, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown tunic with green highlights, and long brown pants that bunch up around his shoes. He sports a long red beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, John will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Animal Trainer, who enjoyed hunting, John was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. John took refuge in the ruined castle and found the beat up lance and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Extrovert, Logical. Flaws: Antagonistic. Bonds: Attractive, Nature, Has a crush. Occupation: Painter

Voice: Sounds elderly

Attributes [hide]

John Prescott, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)10 (+0) 10 (+0)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 11000 cp. Deep green spinel (90 gp). 1 Average lock. 1 Silk rope. 1 Masterwork Thieves’ tools.


Social Check DCs


Roger Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear yellow tank tops with grey pants. His chestnut hair is heavily combed to the left. He has blue eyes.

Personality: He is calm most of the time but flees social interaction. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Sabotage a competitor; and to be a soapmaker again

Flaws: Shy. Bonds: Military, Poor, Adventurer, Job. Occupation: Shipwright

Voice: Creaky witch voice

Attributes [hide]

Roger Beitz, Male Human Fighter 5
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)14 (+2) 16 (+3)17 (+3)
Skills Intimidation +6
Senses Passive Perception 13
Languages Common, Undercommon, Auran
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 800 gp.


Social Check DCs

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