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NPC Generator

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Advanced [show]


Charles Rodney, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a violet armored body suit, with a simple black line shooting up and back down. He is tall, broad shouldered and powerfully built. His chestnut hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. He is afraid of women and trembles around them

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: He is content.

Flaws: Ugly, Addict, Shy. Bonds: Mentor. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Charles Rodney, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)7 (-2) 11 (+0)13 (+1)
Skills Investigation +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Tim Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears brown cloth garments or leather armor. His auburn hair is matted, messy, and big. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born into a rich family. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: Meet up once more with his childhood friend.

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Junk Dealer

Voice: Pronounces difficult words wrong

Attributes [hide]

Tim Beckwith, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)10 (+0) 15 (+2)6 (-2)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Kody Darlington, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a brown tunic with blue highlights, and long grey pants that bunch up around his shoes. His hair is long and blonde with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.

History: Kody was born in the east. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against gnolls; and someone believes him a fraud

Ideals: Professionalism, Persistence. Flaws: Ugly, Antagonistic. Bonds: Nature, Enemies. Occupation: Shipwright

Voice: Dutch accent

Attributes [hide]

Kody Darlington, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 3 (-4)16 (+3) 17 (+3)14 (+2)
Skills Insight +5, Nature +5
Senses Passive Perception 13
Languages Common, Ignan, Dwarven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Golden yellow topaz (800 gp). Rock crystal (60 gp). 1 Silk rope. 1 Disguise kit.


Social Check DCs


Heward Hackney, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this western man wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. He wears a feathered hat to hide his balding. His blue eyes peer out from beneath his feathered black hat.

Personality: He can speak with the recently deceased. He cannot resist a sob story and will often dote over anyone who has one.

History: Heward was born with his father's beautiful face. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and wants to work out more often

Ideals: Athletic, Gifted, Philantrophist. Bonds: Attractive, Family. Occupation: Butcher

Voice: Stutters

Attributes [hide]

Heward Hackney, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 17 (+3)10 (+0)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Norman Cornish, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear blue pants and tee shirts. His chestnut hair is unkempt and raggedy. His eyes are likewise gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A powerful necromancer made him what he is. Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Norman's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Norman Cornish, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 13 (+1)9 (-1)
Skills Intimidation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Smokesticks.


Social Check DCs

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