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Advanced [show]


Anselm Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with red socks and a vest with buckled shoes. He carries with him a set of daggers on his belt, each one with a amber on the hilt. His hair is brown and curly. His amber unseeing eyes seem to look past you.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying brother.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Fighting, Disciplined, Gifted. Flaws: Disease, Fearful. Occupation: Courier

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Ramsey, Male Human Fighter 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 17 (+3)12 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Anthony Harlow, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long golden hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He is irascible and easily irritated. He also has developed a complete distrust of the Brewer profession.

History: He was born in the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Armorer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He is unsatisfied with his job; and find a way to reverse the transformation of his sister

Flaws: Antagonistic, PTSD. Bonds: Job, Immigrant, Family. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

Anthony Harlow, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 6 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 6 (-2)14 (+2) 14 (+2)9 (-1)
Skills Acrobatics +1, History +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4

Possessions: 20 pp. Jet (40 gp). Rhodochrosite (10 gp). 1 Minor magic item.


Social Check DCs


Trym Van Es, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears a worn and beaten armor, and his gloved hand is found clutching a greatsword. He has moderate length silver hair. He has brown eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He can't help but pocket interesting objects he comes across

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He has money and likes to spend it; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic. Bonds: Criminal record, Rich, Enemies. Occupation: Adventurer

Voice: Dark and ominous

Attributes [hide]

Trym Van Es, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills Stealth +1, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kody Morton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in violet turtlenecks beneath a brown coat with violet slacks. He wears his brown hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the north his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: To get a good night's sleep; and retire the richest man in the north

Ideals: Artistic, Philantrophist, Entrepeneur. Flaws: Insomniac. Bonds: Poor. Occupation: Baker

Voice: Low rumbling, strings words together

Attributes [hide]

Kody Morton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 12 (+1)16 (+3) 11 (+0)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Giant, Draconic, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Aldous Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears bulky yellow painted plate armor. He is physically well-built. His hair is always cut to a buzz. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Aldous wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in the north his family was never financially stable. Aldous was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aldous decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He ran away from his former home and has been making his living as a Scribe for the past few years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has decided he is irredeemable

Ideals: Disciplined. Flaws: Greedy. Bonds: Criminal record, Poor, Job. Occupation: Scribe

Voice: Dutch accent

Attributes [hide]

Aldous Wordsworth, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)18 (+4) 10 (+0)15 (+2)
Skills Medicine +2, Nature +6
Senses Passive Perception 10
Languages Common, Terran, Elven, Celestial, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs

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