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NPC Generator

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Advanced [show]


Randal Hale, Male Human [Permalink]

Personal [hide]

Description: This eastern man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. His golden hair is thinning but still full. His eyes are a pleasant brown.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has dedicated himself to building a better kind of golem.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Opinionated. Bonds: Poor, Immigrant, Adventurer, Family. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Randal Hale, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)16 (+3) 14 (+2)11 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 12
Languages Common, Draconic, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bertram Abram, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is bristling with hidden weapons, mostly hammers and scythes. His silver hair is cut jaggedly and amateurishly. He has violet eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a criminal king-pin and mafia family His mother took him hunting and taught him how to get in the mind of other creatures. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined, Fighting. Bonds: Attractive, Criminal record, Nature. Occupation: Crown-heir

Voice: Speaks with a cold

Attributes [hide]

Bertram Abram, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)10 (+0) 11 (+0)16 (+3)
Skills Deception +5, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs


William Paxton, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this eastern man wears a simple green robe with black stripes complete with hood. He has no hair. This hazel eyed easterner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born blind and as such lacked many opportunities for work. When William reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Ugly, Insomniac, Disease. Bonds: Military. Occupation: Fletcher

Voice: Slow speaker

Attributes [hide]

William Paxton, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)15 (+2) 15 (+2)16 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gomory Marleigh, Male Human [Permalink]

Personal [hide]

Description: He sports violet clothing, slightly heavier than average wear. He is bristling with hidden weapons, mostly greataxes and shields. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When Gomory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Criminal record, Nature, Military. Occupation: Carter

Voice: Australian accent

Attributes [hide]

Gomory Marleigh, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 16 (+3)12 (+1)
Skills Athletics +2, Survival +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Norman Conway, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is generally shirtless and showing off his tattooed chest. His brown hair is lengthy. His eyes, though not visible through his cowl, are brown.

Personality: He acts crazy and hedonistic. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Norman hails from a village terrorized by illithids. Norman was born on a far southern plains where he grew up under the tutelage of his mother, an expert Cartwright. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Human compassion; and he wants revenge against illithids

Flaws: Hedonist, Secretive, Racist. Bonds: Enemies, Immigrant. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

Norman Conway, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)15 (+2) 7 (-2)14 (+2)
Skills Acrobatics +3, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +0

Possessions: 1000 sp. 1 Masterwork Musical instrument. 1 Small steel mirror. 1 Magnifying glass.


Social Check DCs

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