Hugh Wentworth, Male Human [Permalink]
Personal [hide]
Description: A 5'4" northern man, he wears many layers of old clothing at all times. He sports a flattop hair cut. He has a dull look in his amber eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Flattery will make him almost putty in your hands.
History: His parents moved while he was still in utero so he is the first generation to be born here. Hugh was born on a far northern desert where he grew up under the tutelage of his father, an expert Seamstress. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Flaws: Ugly, Insomniac, Selfish, Antagonistic. Bonds: Poor, Immigrant. Occupation: Seamstress
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 300 gp.
Adam England, Male Human [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. He wears his auburn hair up in a very large beehive style do. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.
Motivation: He's repulsed by the PC; and further expansion of business
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Poor. Occupation: Mortician
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 12 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 2900 sp.
Lance Addington, Male Human [Permalink]
Personal [hide]
Description: This northern man wears just a grey suit. His clothes are grease stained in places. His auburn hair is drawn into a tight pony tail with a skull scrunchie. He has green eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gifted from a young age, Lance studied abroad. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying sister.
Motivation: He loathes his own lifestyle; and a deep hatred of giants
Ideals: Professionalism, Gifted. Flaws: Depressed. Bonds: Poor, Immigrant. Occupation: Detective
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Druidic, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp.
Trey Braxton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a black collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His hair is blonde and very short. He has hazel eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the east to a Banker, Trey learned a great deal about his father's area of expertise. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Banker for hire.
Motivation: Doesn't want to be a Banker and was forced into it by his family; and expand his business
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Banker
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Ernest Whitby, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with top hat. His silver hair is lengthy. He wears crescent spectacles with a black brim.
Personality: This man loves music and to teach people music more than just about anything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gifted from a young age, Ernest studied abroad. After coming to the age of reason, Ernest took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his music dream.
Motivation: He has passion for adventuring and risk; and to protect his home
Ideals: Athletic, Artistic, Joker, Gifted. Occupation: Miller
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 7 (-2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 45000 sp. 4 Alchemist’s fire. 3 Tanglefoot bags. 2 Acid flasks. 4 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!
