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NPC Generator

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Advanced [show]


Nicholas Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His white hair is still thick. His hazel eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also hits on women, regardless of circumstances.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Herbalist for the past few years.

Motivation: Seeks redemption; and he'd like to take his coworkers down a peg

Ideals: Opinionated. Bonds: Poor, Has a crush, Military, Job, Criminal record. Occupation: Herbalist

Voice: Speaks like tongue is numb

Attributes [hide]

Nicholas Wentworth, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)8 (-1) 7 (-2)9 (-1)
Skills Insight +0, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 60 pp. 1 Bullseye lantern. 1 Silver holy symbol. 1 Disguise kit.


Social Check DCs


Ernest Law, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his mother. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Fighting. Flaws: Ugly, Fearful. Occupation: Bricklayer

Voice: Italian accent

Attributes [hide]

Ernest Law, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 9 (-1)17 (+3)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp. Blue quartz (9 gp). White pearl (150 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Roger Van Es, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: A skeptical and narcissistic man, Roger's first love is himself. His second love is also himself. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roger took refuge in the old dungeon and found the beat up halberd and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Entrepeneur. Flaws: Impulsive. Bonds: Immigrant, Nature. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Roger Van Es, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)15 (+2) 15 (+2)13 (+1)
Skills History +4, Stealth +4
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Arnold Ryland, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a blue coat with green slacks. He has shaved his head bald. He is very pretty but has cold, dead eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He would rather hide behind his crafts than deal with other people.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his singing dream.

Motivation: To prove his worth to the world.

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Herbalist

Voice: Mumbles to self between sentences

Attributes [hide]

Arnold Ryland, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 8 (-1)15 (+2)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Diggory Dalton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a black shirt with thin blue vertical stripes and brown pants. Beneath his clothing is a huge mess of scar tissue. He has a red handlebar mustache and slicked back red hair. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: When he was but 8 years old his parents immigrated from the east. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Joker. Bonds: Slave, Adventurer, Immigrant. Occupation: Unemployed

Voice: Slow speaker

Attributes [hide]

Diggory Dalton, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs

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