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NPC Generator

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Advanced [show]


Rolf Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Miller uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His red hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a small toy that he constantly fidgets with.

History: He was born to a criminal king-pin and mafia family Over the years he perfected his riding and shooting skills. He's since become an addict/alcoholic.

Motivation: He has comitted a past crime that haunts him to this day; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Addict. Bonds: Job, Criminal record, Nature. Occupation: Miller

Voice: Gruff and masculine

Attributes [hide]

Rolf Kitchur, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills Deception +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Coral (80 gp). Chrysoprase (60 gp).


Social Check DCs


Manfred Prescott, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, constantly wearing a black suit, grey shirt, and red tie. His hair is greying and his face has many wrinkles. His eyes are hazel and catlike.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also has developed a complete distrust of the Detective profession.

History: Manfred was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he feels kind of lost in life

Flaws: Insomniac, Depressed. Bonds: Job, Mentor, Adventurer. Occupation: Cook

Voice: Spits words with contempt

Attributes [hide]

Manfred Prescott, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 13 (+1)18 (+4)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Miles Dryden, Male Human [Permalink]

Personal [hide]

Description: A 5'8" eastern man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair, when down, is lengthy. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.

History: Miles was born with his mother's beautiful face. A gifted student he started as a Tailor, but he got bored and became a Apothecary. He's since become an addict/alcoholic.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Joker, Professionalism. Flaws: Addict. Bonds: Attractive, Job. Occupation: Apothecary

Voice: Laughs frequently while speaking

Attributes [hide]

Miles Dryden, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)15 (+2) 11 (+0)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 10
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kyle Marley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a black poncho over his likewise colored trousers and shirt. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Kyle was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Kyle's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often.

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Mentor. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Kyle Marley, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 12
Languages Common, Druidic, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4

Possessions: 18000 cp. 1 Minor magic item.


Social Check DCs


William Mitchell, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and likes to wear brown tank tops with violet pants. His small hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Animals are drawn to him, and he is able to talk to them.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Brewer

Voice: Rhymes sentences (sorry)

Attributes [hide]

William Mitchell, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)15 (+2) 10 (+0)16 (+3)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Citrine (70 gp).


Social Check DCs

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