Hubert Beitz, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He wears his hair in dreadlocks. He wears an eyepatch.
Personality: Eccentric and domineering, Hubert will drive conversation. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Fisher father left him crippled. He now mingles about in high society.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Extrovert, Impeccable. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Jeweler
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Odo Beitz, Male Human [Permalink]
Personal [hide]
Description: This man has a large tan mantle and cape that has been intricately interwoven into his brown robe. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His long black hair reaches down to his waist. His blue eyes are slightly larger than normal.
Personality: He is a hateful person. He taunts others and blames them for his problems. He feeds upon the attention of others.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is greedy.
Flaws: Antagonistic. Bonds: Rich, Attractive, Mentor, Adventurer. Occupation: Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Thomas Blakely, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male usually wears his black robe and has his axe always slung over his shoulder. He is tall, broad shouldered and powerfully built. His golden hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in a small village he learned the ways of the warrior from his father. Brilliant and gifted he never wanted to apply himself. Being a Bookbinder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Meet up once more with his childhood friend; and seeks redemption
Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Criminal record, Adventurer. Occupation: Bookbinder
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Moonstone (40 gp). Obsidian (12 gp).
Chad Bradford, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He is generally shirtless and showing off his tattooed chest. He has a hunchback. He has styled his chestnut hair well, parting it to the left. His ears are large.
Personality: He is very quiet and rarely speaks above a whisper. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Chad grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's attracted to the PC; and he wants to get laid
Flaws: Ugly, Shy, Racist. Bonds: Adventurer, Nature, Has a crush. Occupation: Farmer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Bloodstone (70 gp). Sard (70 gp). Rose (70 gp). 1 Minor magic item.
Gilbert Palomarez, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing the road beaten gear of a warrior. He has shaved his head bald. His amber eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: The child of western immigrants he idolized his mother. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He uses money and sex appeal to get what he needs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Bonds: Attractive, Immigrant, Nature. Occupation: Miner
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. 1 Minor magic item.
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