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Advanced [show]


Jocelyn Harper, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He has a penchant for wearing a ring with an oversized emerald on his right hand. His hair is always cut to a buzz. His thin eyebrows rest above his beady hazel eyes.

Personality: Jocelyn wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Bowyer, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Disciplined, Fighting. Flaws: Ugly, Hedonist. Bonds: Rich, Nature. Occupation: Stableman

Voice: Laughs frequently while speaking

Attributes [hide]

Jocelyn Harper, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)16 (+3) 15 (+2)11 (+0)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Randal Skelton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears dark leathers with embroidery. He has no hair. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the west. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Randal was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Randal never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Pacifist, Optimist. Flaws: Ugly. Bonds: In love, Family. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Randal Skelton, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 4 (-3)16 (+3) 13 (+1)10 (+0)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Celestial, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp. A roughly beaten golden orb (100 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Minor magic item.


Social Check DCs


Norman Beitz, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a card on it. He wears a colorful flower in his chestnut hair. His eyes are likewise gray.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a minor phobia of water and hates getting wet.

History: Norman was born with his mother's beautiful face. He dropped out of school to support his sick mother, and resented it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and further expansion of business

Ideals: Logical. Flaws: Fearful. Bonds: Attractive, Job, Family. Occupation: Painter

Voice: Low rumbling, strings words together

Attributes [hide]

Norman Beitz, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 16 (+3)15 (+2)
Skills Athletics +3, Investigation +4
Senses Passive Perception 13
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 20000 cp. Red garnet (40 gp). Rose (40 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Gunter Gracey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large grey mantle and cape that has been intricately interwoven into his red robe. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Gunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted, Fighting. Flaws: Ugly, Forgetful. Occupation: Slave Trader

Voice: Eastern European accent

Attributes [hide]

Gunter Gracey, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)16 (+3) 15 (+2)15 (+2)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Halfling, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Azurite (15 gp). Alexandrite (600 gp). 4 Smokesticks. 2 Alchemist’s fire. 4 Tanglefoot bags.


Social Check DCs


Richard Redfield, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is wearing colorful clothing, dressed as a Gardener. His skin is also unnaturally pale. His black hair is matted, messy, and big. His green eyes are slightly larger than normal.

Personality: He is fixated on the number 94. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a small toy that he constantly fidgets with.

History: He was born a particularly ugly child, much to the horror of his parents. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new gardener responsibilities is difficult

Flaws: Ugly, Insane, Addict, Antagonistic. Bonds: Nature, Job. Occupation: Gardener

Voice: Slurs words

Attributes [hide]

Richard Redfield, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 13 (+1)7 (-2)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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