Clerebold Abram, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and very much looks the part of a Bookbinder. His blonde hair is drawn into a tight pony tail with a cross scrunchie. His violet eyes have a joyful gleam in them most of the time.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.
History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Bookbinder
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Ralf Halsey, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. He sports a flattop hair cut. He wears crescent spectacles with a black brim.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Ralf grew up listening to his mother's many stories. He moved out north to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: Find a way to reverse the transformation of his sister; and he is a bit of a kleptomaniac
Ideals: Optimist. Flaws: Selfish. Bonds: Adventurer, Criminal record, Family. Occupation: Fortune-teller
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.
Odo Hornsby, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His blonde hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Odo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his sister recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a apothecary and was forced into it by his family
Ideals: Athletic, Gifted. Flaws: Greedy. Bonds: Family, Poor. Occupation: Apothecary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Trey Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is generally well dressed albeit a few years behind the times. He has a very tight haircut. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Logical. Bonds: Attractive, Poor, Guardian, Criminal record. Occupation: Brewer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 17 (+3) | 5 (-3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4
Possessions: 11000 cp.
Rolf Carlisle, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he likes to wear ponchos typically of a light black in addition to tight pants. He has a long auburn beard with little hanging trinkets. His face is covered beneath a completely black helmet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now spends his time doing works of charity.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Criminal record, Family. Occupation: Performer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
