Heward Snowdon, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries with him a set of glaives, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He keeps his long white hair kept up in a rat tail. His ears are large.
Personality: He can speak with the recently deceased. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the east was not economically sound they moved to his current location. He was granted arcane powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Server
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp. Black pearl (1000 gp). Violet garnet (1000 gp). Iolite (50 gp).
Frederick Oakes, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing the road beaten gear of a warrior. He is an epitome of beauty. His blonde hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He was granted necromantic powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Optimist, Gifted. Bonds: Attractive, Slave. Occupation: Animal Trainer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Everard Lindsey, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a dagger on it. He keeps his golden hair in a flapper bob. His face is scarred and worn.
Personality: A skeptical and narcissistic man, Everard's first love is himself. His second love is also himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Everard was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He then took over the family business and is one of the better Painter for hire.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Fighting. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Painter
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 7 (-2) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Draconic, Orc
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +4
Possessions: 200 gp. Star ruby (800 gp). Deep green spinel (110 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Diggory Gyula, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats, and carries longswords. His red hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Diggory was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is a bit of a kleptomaniac; and he is unsatisfied with his job
Ideals: Fighting, Justice. Flaws: Insomniac. Bonds: Adventurer, Criminal record, Job. Occupation: Stableman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Druidic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 15000 cp. Black star sapphire (700 gp).
John Vance, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. He is bristling with hidden weapons, mostly daggers and flails. His hair is short and black. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born several months after his father was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He tends to his Brewer job now, and dutifully fulfills any obligations he has.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Impeccable. Flaws: Hedonist. Bonds: Rich, Criminal record, Military, Job. Occupation: Brewer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp.
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