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NPC Generator

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Advanced [show]


Theodoric Stratford, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He has a large pastel mantle and cape that has been intricately interwoven into his brown robe. He keeps his auburn hair in a flapper bob. His fierce violet eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Theodoric's mother didn't care for him much, and the feeling was mutual. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Religious, Enemies. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Theodoric Stratford, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Thomas Ashton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. His brown hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are green.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is lazy and tries to find solutions quickly.

History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Flaws: Lazy. Bonds: Attractive, Slave, Job, Poor, Adventurer. Occupation: Seamstress

Voice: Sounds elderly

Attributes [hide]

Thomas Ashton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 13 (+1)17 (+3)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Randal Gyula, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He dresses in collared shirts and wears a proper scarf over his head. He has a hunchback. With a patchy red beard and wild red hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He believes the world needs to unite to get rid of dire rats once and for all.

History: He comes from a rich eastern family. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has built up a small fortune and can afford his own way.

Motivation: Many dire rats want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Enemies, Rich. Occupation: Healer

Voice: Uses lots of figures of speech

Attributes [hide]

Randal Gyula, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)8 (-1) 9 (-1)9 (-1)
Skills Acrobatics +5, Deception +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 400 gp. Jade (150 gp). 1 Minor magic item.


Social Check DCs


Adam Copeland, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His auburn hair is unkempt and raggedy. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. He does not believe in violence as a means to an end. He is a dedicated Barrister but believes his peers are too gung-ho.

History: He got into the Barrister business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and balancing his hectic life and new barrister responsibilities is difficult

Ideals: Disciplined, Pacifist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Barrister

Voice: Scottish accent

Attributes [hide]

Adam Copeland, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)14 (+2) 16 (+3)11 (+0)
Skills Intimidation +2, Religion +4
Senses Passive Perception 13
Languages Common, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Raymond Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and has a large blue mantle and cape that has been intricately interwoven into his grey robe. He has styled his blonde hair well, parting it to the left. His eyes are gray.

Personality: He hates drow. He views them as having robbed his home of its proper glory. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Logical. Flaws: Ugly. Bonds: Enemies, Criminal record, Religious. Occupation: Engraver

Voice: Pronounces O like U

Attributes [hide]

Raymond Staurheim, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)16 (+3) 15 (+2)6 (-2)
Skills Insight +4, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2500 sp. Hematite (5 gp).


Social Check DCs

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