Charles Charlton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in earthy colors with a blue and green handkerchief worn on his right side. He wears a broad hat to hide his balding. His brown eyes peer out from beneath his broad blue hat.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of a Guard, who enjoyed hunting, Charles was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.
Motivation: Wants a kiss; and regain custody of his son
Ideals: Optimist. Flaws: Depressed. Bonds: Military, Nature, Family, Has a crush. Occupation: Bather
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Undercommon, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 pp. 1 Breastplate.
Kyle Blakely, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a black and tan handkerchief worn on his right side. His red hair is heavily combed to the right. His hazel eyes lackadaisically let the world flow into them.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the east to a Carpenter, Kyle learned a great deal about his father's area of expertise. In his 17th year, his parents were killed by a brigands raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.
Motivation: He is compelled to act according to his religious beliefs; and he wants revenge against brigands
Ideals: Justice, Optimist. Bonds: Immigrant, Job, Enemies, Religious. Occupation: Carpenter
Voice: French accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Draconic
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 29000 cp. 1 Minor magic item.
Guy Halsey, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is dressed in a clean black cloak covering his clean studded leather. He is bald on top and has large white tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Guy reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants nothing more than to rejoin the army; and a deep hatred of illithids
Ideals: Justice. Flaws: Ugly, Secretive. Bonds: Military. Occupation: Hunter
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 19000 cp.
Conrad Staurheim, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he usually wears his tan robe and has his greatsword always slung over his shoulder. His chestnut hair is smooth and relatively long. His violet eyes peer out from beneath his Stetson tan hat.
Personality: He never swears and excessively uses polite adverbs when speaking. He plays an instrument quite well.
History: Conrad was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is greedy; and money/treasure
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Family, Rich. Occupation: Architect
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. Bloodstone (30 gp). 2 Smokesticks. 1 Everburning torch.
Anthony Emsworth, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. His silver hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A true patriot, Anthony would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A powerful necromancer made him what he is. He moved out east to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Ugly, Depressed. Bonds: Military, Mentor, Criminal record. Occupation: Body Guard
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
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