Thomas Morley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He typically wears violet cloth garments or leather armor. His silver hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is mildly Human supremacist, though he does not identify as such. He has a habit of throwing himself into exceedingly dangerous situations.
History: Thomas was born the youngest of three triplets. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: Sabotage a competitor; and he has comitted a past crime that haunts him to this day
Flaws: Racist, Impulsive. Bonds: Family, Criminal record, Job. Occupation: Healer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 7 (-2) | 17 (+3) | 16 (+3) | 5 (-3) |
Senses Passive Perception 15
Languages Common, Terran, Undercommon, Auran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2500 sp.
Dustin Moreno, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant gray.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the north to a Herbalist, Dustin learned a great deal about his father's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has since lost track of the people in his past.
Motivation: He has decided he is irredeemable.
Ideals: Persistence. Bonds: Rich, Job, Criminal record, Family. Occupation: Herbalist
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 34000 sp.
Anselm York, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is fair and his fingers are delicate and long. His auburn hair and beard is wavy and long. He wears large thick round spectacles.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses divination through singing.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted martial powers by his dying sister.
Motivation: To unite with his sister; and find a way to reverse the transformation of his sister
Ideals: Optimist, Gifted. Bonds: Rich, Mentor, Family. Occupation: Cartwright
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Deep green spinel (150 gp). Lapis lazuli (15 gp).
Nicholas Hamilton, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. His long blonde hair is drawn into a two foot long braid. His ears are large.
Personality: Nicholas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born several months after his mother was called into army service. A gifted student he started as a Armorer, but he got bored and became a Mercenary. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Job, Military, Slave. Occupation: Mercenary
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
Possessions: 4000 sp.
Roger Gentry, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, yellow, dusty cloak. His skin is fair and his fingers are delicate and long. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise hazel.
Personality: Abrasive and pushy, he has a hard time making friends. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He comes from a rich western family. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now mingles about in high society.
Motivation: He desires power and/or immortality; and several ex partners dislike his way of doing things and want revenge
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Rich, Adventurer, Enemies. Occupation: Tanner
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 19000 cp. 1 Masterwork Artisan’s tools.
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