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Advanced [show]


Guy Budd, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather, and he perpetually has his ceremonial dagger ready. His auburn hair is smooth and relatively long. His eyes, though not visible through his cowl, are amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born to loving parents in a slum to the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Guy's homeland. Guy decided to take the middle way and become a bodyguard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Poor. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Budd, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)19 (+4) 10 (+0)11 (+0)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Orc, Goblin
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2

Possessions: 200 gp. 4 Holy water. 2 Acid flasks. 4 Holy water.


Social Check DCs


Rolf Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with violet highlights, and long white pants that bunch up around his shoes. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a rose on it. He has black hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a great chef.

History: He was born several months after his mother was called into army service. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Since then, he has sought to make the best of life.

Motivation: Regain custody of his son.

Ideals: Optimist, Gifted. Bonds: Attractive, Military, Family. Occupation: Layabout

Voice: Complex vocabulary, royal

Attributes [hide]

Rolf Ashton, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 9 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 6 (-2)12 (+1) 8 (-1)15 (+2)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Aldous Harper, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple yellow robe with red stripes complete with hood. His red hair is braided into rings. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aldous took refuge in the ruined castle and found the beat up sai and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He wants nothing more than to rejoin the army; and regain custody of his son

Ideals: Passionate, Pacifist. Bonds: Nature, Family, Military. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Aldous Harper, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Solid gold idol (300 gp).


Social Check DCs


Trym Wallace, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is tall, broad shouldered and powerfully built. He is bald on top and has large golden tufts of hair around his ears. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. He believes the world needs to unite to get rid of orcs once and for all.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of orcs.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Spy

Voice: Rolls R's

Attributes [hide]

Trym Wallace, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Deception +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 34000 sp.


Social Check DCs


Clerebold Tenley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is always cut to a buzz. His eyes are likewise amber. His teeth are white and perfect.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born to a criminal king-pin and mafia family Like his mother and his sister before him, after school he went straight into learning to become a Sailor. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Sabotage a competitor.

Bonds: Attractive, Criminal record, Enemies, Job, Family. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Clerebold Tenley, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)11 (+0) 16 (+3)14 (+2)
Skills Athletics +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp.


Social Check DCs

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