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NPC Generator

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Advanced [show]


Ralf Branson, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. His red hair is long and unkept. His eyes are a pleasant gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As long as the job gets done he does not care how it got done.

History: He was born at the edge of vast island. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Ralf Branson, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 50 pp. Amethyst (150 gp). Pink pearl (150 gp). Hematite (13 gp). Jet (150 gp). 1 Chain shirt. 1 Banded mail.


Social Check DCs


Cory Hackney, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. His long white hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Cory began to lead the lost caravan. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has money and likes to spend it; and his spouse's relatives view him with great suspicion

Ideals: Persistence, Entrepeneur. Bonds: Rich, Family, Enemies. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Cory Hackney, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Miles Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. His hair is brown, silky, and of moderate length. He has a dull look in his gray eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Passionate. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Miles Ramsey, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)14 (+2) 11 (+0)9 (-1)
Skills Acrobatics +6, Performance +1
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +1

Possessions: 2400 sp. 1 Masterwork Common Melee.


Social Check DCs


Drogo Everly, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large black mantle and cape that has been intricately interwoven into his grey robe. He wears his brown hair up in a very large beehive style do. He wears an eyepatch.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a logical person and will generally grow upset if things defy logic and science.

History: Drogo hails from a village terrorized by goblins. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many goblins want him driven away.

Ideals: Logical. Flaws: Ugly, Greedy. Bonds: Poor, Enemies. Occupation: Sailor

Voice: Old Prospector

Attributes [hide]

Drogo Everly, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)17 (+3) 17 (+3)16 (+3)
Skills Acrobatics +5, History +5
Senses Passive Perception 13
Languages Common, Goblin, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: Cloth of gold vestments (40 gp).


Social Check DCs


Diggory Ogden, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tan armored body suit, with a simple black line shooting up and back down. His white hair and beard is wavy and long. His fierce brown eyes like to dwell on things.

Personality: He can speak with the recently deceased. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Sold as a small child to a slaver, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Gifted, Entrepeneur. Bonds: Criminal record, Mentor. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Diggory Ogden, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 4 (-3)10 (+0) 5 (-3)12 (+1)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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