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NPC Generator

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Advanced [show]


Alex Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt with thin green vertical stripes and pastel pants. With bright silver hair and a scraggly beard. His eyes are brown and catlike.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their son. He worked as a Sailor, and he later adopted a second son.

Motivation: Wants his loneliness to end; and he has a crush on the local bather

Flaws: Insomniac. Bonds: Family, Mentor, Nature, Has a crush. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Alex Staurheim, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 8 (-1)12 (+1)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 9
Languages Common, Druidic, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 18000 cp.


Social Check DCs


Theobald Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His brown hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 2 years.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Mortician

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theobald Norton, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 9 (-1)12 (+1)
Skills Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Trey Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. With bright auburn hair and a scraggly beard. He has a dull look in his hazel eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Miner business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and he has passion for adventuring and risk

Flaws: Ugly, Disease. Bonds: Poor, Adventurer, Job, Slave. Occupation: Miner

Voice: High pitched and raspy

Attributes [hide]

Trey Everleigh, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)11 (+0) 8 (-1)7 (-2)
Skills Arcana +2, Athletics +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Manfred Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in the west to a Bounty Hunter, Manfred learned a great deal about his mother's area of expertise. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Bounty Hunter and occasionally as a mercenary.

Motivation: A need for knowledge about a nearby landmark; and he is a bit of a kleptomaniac

Flaws: Sensitive. Bonds: Criminal record, Job, Adventurer. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Manfred Ainsworth, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp).


Social Check DCs


Clerebold Kendal, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an entirely grey suit with violet socks and a vest with buckled shoes. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are a pleasant violet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He moves from town to town, unable to find a place to settle.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Emotional, Shy. Bonds: Immigrant, Criminal record. Occupation: Guard

Voice: Low and grunting

Attributes [hide]

Clerebold Kendal, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Citrine (60 gp).


Social Check DCs

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