Roger Woods, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely tan suit with brown socks and a vest with buckled shoes. His head has been shaved. His eyes, though not visible through his cowl, are gray.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Roger was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He's also a talented Miner, but doesn't like to broadcast it.
Motivation: He is greedy; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Apothecary
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 6
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 3 (-4) | 15 (+2) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -2 / 1d8-4, Grapple +2
Possessions: 100 gp. 1 Half-Plate. 1 Breastplate.
Hubert Ogden, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large black jacket. His brown hair is kept up in a ponytail inside a Stetson hat. He wears crescent spectacles with a black brim.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy, self-centered, vain, and jealous.
History: The child of western immigrants he idolized his mother. His psionic abilities were realized during a raid on his village. He struck the Mortician job and began his own company from there.
Motivation: To prove his worth to the world; and balancing his hectic life and new mortician responsibilities is difficult
Ideals: Persistence, Gifted. Flaws: Selfish, Impulsive. Bonds: Immigrant, Job. Occupation: Mortician
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2900 sp.
Gunter Clifton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he typically wears grey cloth garments or leather armor. His brown hair is slicked back into a classic pompadour. His violet eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the west. He is obsessed with a lost civilization.
History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends.
Ideals: Pacifist. Bonds: Attractive, Adventurer, Poor, Slave. Occupation: Armorer
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: Just what you see.
Rolf Benson, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a grey broad hat and grey clothes. His white hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: His tongue was cut out and he uses sign language. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: A need for knowledge about a nearby landmark; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Sage
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Halfling, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Miles Fidget, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, white cloak. He carries with him a set of crossbows on his belt, each one with a amber on the hilt. He has shaved his head bald. He wears a mask on his face.
Personality: Overbrimming with self-confidence, Miles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a habit of throwing himself into exceedingly dangerous situations.
History: He got into the Brewer business at a young age. A gifted student he started as a Sailor, but he got bored and became a Brewer. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: An old rival family wants him found; and expand his business
Ideals: Fighting, Impeccable. Flaws: Impulsive, Mundane. Bonds: Job, Family. Occupation: Brewer
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
Possessions: 300 gp.
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