Thomas Snape, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a brown costume with the symbols of strength on his torso. His chestnut hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Thomas's homeland. Thomas decided to take the middle way and become a bodyguard. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Tanner
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp.
Lewis Lester, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'1" and wears baggy red pantaloons and a green scarf. His black hair is matted, messy, and big. His ears are large.
Personality: Lewis wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.
History: He was raised in a island tribe. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was granted martial powers by his dying brother.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Disciplined, Gifted. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Mayor
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Black pearl (800 gp). Violet garnet (800 gp).
Nicholas Tickle, Male Human [Permalink]
Personal [hide]
Description: This man wears a blue costume with the symbols of the sun god on his torso. He has a penchant for wearing a ring with an oversized emerald on his right hand. His feathered hat is riddled with cuts and holes. His blue eyes are passionate and lively.
Personality: Nicholas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Retire the richest man in the north.
Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Fisher
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp.
Percival Bing, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is well dressed, but even with his fine clothing he looks run-down. He wears his black hair up. He wears crescent spectacles with a black brim.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He enjoys reading and quiet.
History: Born in the south his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To be a Mason again; and he is unsatisfied with his job
Ideals: Logical. Bonds: Poor, Attractive, Immigrant, Job. Occupation: Roofer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 200 gp.
Frederick Stratford, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears black trousers with green and grey striped suspenders. He wears various colorful collared shirts. His white hair is braided into rings. His eyes are a pleasant blue.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of northern immigrants he idolized his mother. His mother took him hunting and taught him how to get in the mind of other creatures. By chance he met his brother recently and the two have been together since.
Motivation: Doesn't want to be a Barkeep and was forced into it by his family; and wants to raise his children well
Flaws: Secretive. Bonds: Poor, Family, Immigrant, Nature. Occupation: Barkeep
Voice: Booming voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 7 (-2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
Possessions: 200 gp. Onyx (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
