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NPC Generator

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Advanced [show]


Alexandre Rowley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is physically well-built. He wears his blonde hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: While he acts the brute, he is far gentler than he would appear. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a pair of adventurers, Alexandre grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Further expansion of business; and wants his loneliness to end

Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Adventurer, Job. Occupation: Detective

Voice: Posh accent

Attributes [hide]

Alexandre Rowley, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)8 (-1) 14 (+2)11 (+0)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 500 gp.


Social Check DCs


Robert Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, tan shirt, and green tie, and carries halberds. His tied-back hair is golden. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Sage. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gifted from a young age, Robert studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He then took over the family business and is one of the better Sage for hire.

Motivation: Expand his business; and balancing his hectic life and new sage responsibilities is difficult

Ideals: Fighting, Gifted, Logical. Bonds: Job, Attractive. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Robert Sherwood, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)9 (-1) 13 (+1)9 (-1)
Skills Insight +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Minor magic item.


Social Check DCs


Trym Camden, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. His black hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is obsessed with finding treasure.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break.

Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Poor, Criminal record. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Trym Camden, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)9 (-1) 12 (+1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 15000 sp. Solid gold idol (400 gp). 1 Minor magic item.


Social Check DCs


Lewis Colton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair, when down, is lengthy. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invites people to come help in his community garden.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Mason, but he got bored and became a Sailor. He struck the Sailor job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Bonds: Rich, Attractive, Job. Occupation: Sailor

Voice: Thin and wheezing

Attributes [hide]

Lewis Colton, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)10 (+0) 13 (+1)15 (+2)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anselm Dudley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long brown hair reaches down to his waist. He has gleaming, smiling green eyes.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a logical person and will generally grow upset if things defy logic and science.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Further expansion of business; and expand his business

Ideals: Impeccable, Logical. Bonds: Rich, Job. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Anselm Dudley, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 13 (+1)8 (-1)
Skills Performance +1
Senses Passive Perception 11
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 50 pp. 1 Half-Plate.


Social Check DCs

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