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NPC Generator

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Advanced [show]


Percival Brent, Male Human [Permalink]

Personal [hide]

Description: This eastern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. His blonde hair is lengthy. His eyes, though not visible through his cowl, are violet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions

Flaws: Disease, Impulsive. Bonds: Poor, Immigrant, Religious. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Percival Brent, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)14 (+2) 14 (+2)7 (-2)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Darkwood Buckler.


Social Check DCs


Gerard Dalton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He keeps his blonde hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a hateful person. He taunts others and blames them for his problems. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in a small village he learned the ways of the warrior from his mother. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Engraver

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Dalton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 14 (+2)10 (+0) 12 (+1)16 (+3)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 300 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Solid gold idol (300 gp). Solid gold idol (300 gp).


Social Check DCs


Aldous Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Shoemaker. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly golden, has prominent grey streaks. His gray eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.

History: The child of southern immigrants he idolized his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and a strong sense of loyalty to human people

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Military, Immigrant. Occupation: Shoemaker

Voice: Mousy voice

Attributes [hide]

Aldous Kinsley, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10 pp.


Social Check DCs


Cory Addington, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dark leathers with embroidery. His silver hair is kept up in a ponytail inside a small hat. His green eyes peer out from beneath his small black hat.

Personality: He will rave to anyone who will listen. He takes great joy in being the best Mayor in town.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Cory was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Insane. Bonds: Poor, Job, Military, Enemies. Occupation: Mayor

Voice: American accent

Attributes [hide]

Cory Addington, Male Human Fighter 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)11 (+0) 16 (+3)9 (-1)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp.


Social Check DCs


Trym Garfield, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is dressed in a clean brown cloak covering his clean studded leather. He wears his brown hair up in a very large beehive style do. His eyes are blue.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He used his abilities to trick people and travel the world for free.

Motivation: He wants to get laid; and to settle down with his crush

Ideals: Impeccable. Bonds: Criminal record, Immigrant, Has a crush. Occupation: Shoemaker

Voice: Indian accent

Attributes [hide]

Trym Garfield, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)16 (+3) 8 (-1)16 (+3)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 9
Languages Common, Gnoll, Aquan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs

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