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NPC Generator

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Advanced [show]


Gunter Home, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is cut close to his head. He has a tattooed face.

Personality: He loves telling others what to do and how they should feel about things. He also hits on women, regardless of circumstances.

History: Born in the south to a Fletcher, Gunter learned a great deal about his father's area of expertise. A gifted student he started as a Herbalist, but he got bored and became a Fletcher. He has drifted from career to career and currently works as a Fletcher.

Motivation: He has a crush on the local Herbalist; and he would like to get married and retire

Ideals: Opinionated. Bonds: Poor, Has a crush, Job, Religious. Occupation: Fletcher

Voice: Mousy voice

Attributes [hide]

Gunter Home, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)9 (-1) 11 (+0)10 (+0)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Bernard Sharps, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a lot of dark rich colors, with gold accents. He has moderate length white hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is happy with his job as a Miner. He turns his eye from what people do, preferring to live and let live. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to loving parents in a slum to the west. Bernard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bernard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Miner.

Motivation: He feels that his past leaves him morally obligated to help; and wants to open a new tavern

Ideals: Athletic. Bonds: Attractive, Job, Criminal record, Poor. Occupation: Miner

Voice: Voice breaks

Attributes [hide]

Bernard Sharps, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)14 (+2) 10 (+0)10 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Lance Merton, Male Human [Permalink]

Personal [hide]

Description: This man has a large tan mantle and cape that has been intricately interwoven into his white robe, and sports empty pouches on his belt. He wears a top hat to hide his balding. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Lance was born the youngest of three triplets. His childhood dream was to be a Blacksmith, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he's attracted to the pc

Flaws: Insane, Antagonistic. Bonds: Family, Job, Has a crush. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Lance Merton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)18 (+4) 7 (-2)13 (+1)
Skills Insight +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Draconic, Elven, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gomory Addington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and brown. He has a dull look in his blue eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Flaws: Cynical, Antagonistic. Bonds: Rich, Adventurer. Occupation: Priest

Voice: Can't modulate volume

Attributes [hide]

Gomory Addington, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 8 (-1)17 (+3) 18 (+4)8 (-1)
Skills History +5, Medicine +6
Senses Passive Perception 14
Languages Common, Gnoll, Ignan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Hematite (9 gp). Chrysoberyl (150 gp).


Social Check DCs


Theobald Shirley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is black and very short. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a xeno-phobe, disliking non-Humans.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Human conditions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Gifted. Flaws: Racist. Bonds: Poor, Family, Guardian. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Theobald Shirley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 5 (-3)13 (+1)
Skills Animal Handling -1, Investigation +3
Senses Passive Perception 7
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Good lock.


Social Check DCs

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