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NPC Generator

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Advanced [show]


Geoffrey Perry, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large grey mantle and cape that has been intricately interwoven into his blue robe. With bright blonde hair and a scraggly beard. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: A powerful necromancer made him what he is. He dropped out of school before completing his studies. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: To reunite with his old friends.

Ideals: Persistence, Logical. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Geoffrey Perry, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Tiger eye turquoise (10 gp). Iolite (60 gp). Rhodochrosite (10 gp).


Social Check DCs


Ernest Benson, Male Human [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. He carries with him a set of morningstars, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of gnolls

Ideals: Fighting, Gifted. Flaws: Hedonist, Disease. Bonds: Attractive. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ernest Benson, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)13 (+1) 8 (-1)14 (+2)
Skills Arcana +3, Insight +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Tim Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is portly but not overly obese. His hair is cut close to his head. His blue eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the north to a Bricklayer, Tim learned a great deal about his father's area of expertise. Tim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He then took over the family business and is one of the better Bricklayer for hire.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Bricklayer

Voice: Scandinavian accent

Attributes [hide]

Tim Tindall, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: Black opal (1000 gp). Tourmaline (70 gp).


Social Check DCs


Clerebold Kelsey, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a white tunic with black highlights, and long grey pants that bunch up around his shoes. He wears his black hair up. He tend to wears goggles to shield his eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the north to a Performer, Clerebold learned a great deal about his mother's area of expertise. His martial abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has passion for adventuring and risk; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Performer

Voice: Squeaky

Attributes [hide]

Clerebold Kelsey, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. A roughly beaten golden orb (180 gp). Brass mug with jade inlays (300 gp). 1 Darkwood Shield. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Tim Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His long golden hair reaches down to his waist. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with finding treasure.

History: Tim lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Architect father left him crippled. He now travels the world, in search of power and loot.

Motivation: Further expansion of business; and he's looking for his big break

Flaws: Greedy, Disease. Bonds: Adventurer, Family, Job. Occupation: Apothecary

Voice: Hard of hearing, loud

Attributes [hide]

Tim Wedgwood, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)18 (+4) 8 (-1)7 (-2)
Skills Intimidation +0, Investigation +6
Senses Passive Perception 9
Languages Common, Giant, Terran, Celestial, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 20000 cp.


Social Check DCs

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