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NPC Generator

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Advanced [show]


Bertram Home, Male Human [Permalink]

Personal [hide]

Description: He wears baggy pastel pantaloons and a blue scarf. He has a moderate pudge and is not very fit. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He takes great joy in being the best Hunter in town.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Bertram was born on a far western forest where he grew up under the tutelage of his mother, an expert Hunter. He has worked as a Hunter like his mother before him.

Motivation: To be a Animal Trainer again; and he'd like to take his coworkers down a peg

Ideals: Optimist. Bonds: Attractive, Job, Military, Immigrant. Occupation: Hunter

Voice: Soft and melodious

Attributes [hide]

Bertram Home, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +3, History +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Shane Dayton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large tan mantle and cape that has been intricately interwoven into his blue robe. His red hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Shane hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is afraid of women and trembles around them

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Insane, Shy. Bonds: Rich, Adventurer. Occupation: Animal Trainer

Voice: Scratchy, weak

Attributes [hide]

Shane Dayton, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)8 (-1) 17 (+3)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nicholas Payton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his scythe. He wears his auburn hair up in a very large beehive style do. He wears an eyepatch.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and he has money and likes to spend it

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Guard

Voice: Speaks with lips pursed

Attributes [hide]

Nicholas Payton, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)11 (+0) 13 (+1)18 (+4)
Skills Deception +6, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Red garnet (40 gp). Golden yellow topaz (200 gp). White pearl (40 gp). White opal (1000 gp).


Social Check DCs


Roland Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is silver, silky, and of moderate length. He has violet eyes and a brown hat with a red feather.

Personality: Always inclined to offer people food he seems plenty friendly. He feeds upon the attention of others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Mundane. Bonds: Rich, Attractive. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Roland Bentham, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 9 (-1)6 (-2)
Skills Investigation +3, Performance +0
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Gerard Wakefield, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He is well dressed, but even with his fine clothing he looks run-down. His hair is long and auburn with streaks of silver, and is pulled back with small red clips. His beard is silver, braided, and well cared for. This gray eyed westerner is not easily forgotten.

Personality: He exudes charisma. He is a tour de force of persuasion. He is frequently practicing swordplay.

History: He was born in the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and to end his boredom

Flaws: Mundane. Bonds: Attractive, Military, Immigrant, Job. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Gerard Wakefield, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Banded agate (14 gp). Chrysoprase (80 gp).


Social Check DCs

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