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NPC Generator

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Advanced [show]


Trey Compton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. He wears a colorful flower in his red hair. His fierce hazel eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a wizard, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Joker, Entrepeneur. Flaws: Secretive. Bonds: Rich, Attractive, Mentor. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Trey Compton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 8 (-1)13 (+1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Amethyst (130 gp). Star rose quartz (40 gp). 1 Superior lock. 1 Backpack. 1 Silk rope.


Social Check DCs


Miles Ogden, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and he perpetually has his shortbow ready. He wears his auburn hair down. His brown eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Miles studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Logical, Gifted. Flaws: Ugly, Secretive. Bonds: Poor. Occupation: Apothecary

Voice: Prounounces S like Z

Attributes [hide]

Miles Ogden, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 300 gp. Peridot (40 gp). Violet garnet (500 gp). Blue star sapphire (500 gp). Red garnet (90 gp).


Social Check DCs


Bertram Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting red shirt and pants. His brown hair is drawn into a tight pony tail with a card scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother took him hunting and taught him how to get in the mind of other creatures. During his travels, Bertram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bertram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bertram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends.

Flaws: Insomniac, Hedonist, Disease. Bonds: Adventurer, Nature. Occupation: Shepherd

Voice: Stutters

Attributes [hide]

Bertram Fawcett, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 13 (+1)6 (-2)
Skills Intimidation +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theodoric Coombs, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. He wears his hair in dreadlocks. He has hazel eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He plays an instrument quite well.

History: He was born in the south, but his parents moved at a very young age to the east. Theodoric was born on a far southern desert where he grew up under the tutelage of his mother, an expert Guard. He left for the south, certain he would find work there.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and to reunite with his absent mother

Ideals: Athletic, Artistic. Bonds: Attractive, Immigrant, Family. Occupation: Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Theodoric Coombs, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)9 (-1) 8 (-1)13 (+1)
Skills Religion +1, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. Blue star sapphire (900 gp). Silver pearl (160 gp). 1 Magnifying glass.


Social Check DCs


Alex Payton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a simple white robe with yellow stripes complete with hood, he is not a threatening figure. His blonde hair is slicked back into a classic pompadour. He has a dull look in his brown eyes.

Personality: He is extraordinarily eccentric. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants revenge against goblins; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Insane. Bonds: Adventurer, Nature, Enemies. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Alex Payton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 6 (-2)15 (+2)
Skills Perception +0, Stealth +4
Senses Passive Perception 14
Languages Common, Auran, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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