Heward Woods, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a green tunic with grey highlights, and long white pants that bunch up around his shoes. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and beady.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted psionic powers by his dying sister.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Optimist, Justice, Gifted. Flaws: Ugly. Bonds: Religious, Job. Occupation: Brewer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 12 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2300 sp.
Percival Perry, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this western man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a Stetson hat to cover his moderate length brown hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born several months after his father was called into army service. When Percival reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often; and he is content
Ideals: Athletic, Philantrophist. Flaws: Addict. Bonds: Attractive, Military. Occupation: Miller
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 18000 cp. Rich purple corundum (800 gp). Golden pearl (50 gp).
Gerard Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a skull on it. He keeps his long red hair kept up in a rat tail. His amber eyes dart from person to person to random spaces in the air.
Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He got into the Fortune-teller business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Fortune-teller. He used his abilities to trick people and travel the world for free.
Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult.
Ideals: Impeccable, Entrepeneur. Bonds: Poor, Criminal record, Job. Occupation: Fortune-teller
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 5 (-3) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 200 gp. Eye agate (4 gp).
Charles Wheatley, Male Human [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He is renowned for his bright green suits and hats. He has shaved his head bald. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Charles is depressed about a lot of things. He tends to be a nihilist. He believes the world needs to unite to get rid of dire rats once and for all.
History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He desires power and/or immortality; and he feels kind of lost in life
Flaws: Depressed, Disease. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Healer
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp.
Frederick Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a flattop hair cut. He has gleaming, smiling green eyes.
Personality: He is fixated on the number 37. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of eastern immigrants he idolized his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Fearful, Antagonistic. Bonds: Immigrant. Occupation: Soapmaker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 15 (+2) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. 1 Chain shirt. 1 Masterwork Light wooden shield.
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Their contribution stands as a beacon of hope for all adventurers!
