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Patrick Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a violet and yellow robe with the hood down. He is bald on top and has large white tufts of hair around his ears. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Patrick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Patrick's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Patrick Roscoe, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)11 (+0) 12 (+1)14 (+2)
Skills History +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs


Randal Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and he perpetually has his axe ready. His auburn hair is heavily combed to the right. His amber unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Bowyer in town.

History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his brother before him, after school he went straight into learning to become a Bowyer. He's also a talented Herbalist, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Fighting, Joker. Flaws: Ugly, Disease. Bonds: Job. Occupation: Bowyer

Voice: Speaks in third person

Attributes [hide]

Randal Cromwell, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)11 (+0) 14 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Anselm Oakley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tattered old clothes. His auburn hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Many goblins want him driven away; and revenge

Flaws: Ugly. Bonds: Job, Adventurer, Enemies. Occupation: Apothecary

Voice: Smoker's lung

Attributes [hide]

Anselm Oakley, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)7 (-2) 14 (+2)15 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 3 Thunderstones.


Social Check DCs


Percival Easton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with feathered hat. He keeps his brown hair in a pixie cut. His amber eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Percival grew up listening to his father's many stories. He worked as a nervous Actor and found it very stressful. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Impeccable, Justice. Flaws: Insomniac. Bonds: Adventurer, Job. Occupation: Actor

Voice: Tuts and clicks tongue

Attributes [hide]

Percival Easton, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)13 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


John Brixton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he usually wears his green robe and has his dagger always slung over his shoulder. His black hair is long and unkept. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. In his 11th year, his parents were killed by a goblins raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Dilettante

Voice: Scratchy, weak

Attributes [hide]

John Brixton, Male Human Fighter 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 14 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 6 (-2)15 (+2) 12 (+1)14 (+2)
Skills Athletics +2, Religion +5
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +5

Possessions: 4000 sp.


Social Check DCs

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