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NPC Generator

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Advanced [show]


Gerard Benson, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears black painted combat armor at almost all times. He is an epitome of beauty. He keeps his silver hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Calm and collected, he is a well trained Marshal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He inherited the family business which he has now maintained for 14 years.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Bonds: Attractive, Job, Family, Religious. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Gerard Benson, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)12 (+1) 12 (+1)9 (-1)
Skills History +3, Stealth +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Hunter Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is unkempt and raggedy. His blue eyes dart from person to person.

Personality: He can speak with the recently deceased. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small forest village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the north.

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hunter Sydney, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 11 (+0)15 (+2) 13 (+1)16 (+3)
Skills Insight +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1900 sp. Sardonyx (30 gp). Azurite (15 gp).


Social Check DCs


Lewis Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. He keeps his chestnut hair in a flapper bob. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. Lewis is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was always a brilliant, if unscrupulous mind. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: To be a Shipwright again; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Athletic, Logical. Flaws: Insane. Bonds: Job, Family. Occupation: Shepherd

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lewis Gracey, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)8 (-1) 14 (+2)13 (+1)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: Black pearl (1200 gp). Moss agate (12 gp).


Social Check DCs


Diggory Cooper, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man is well dressed, constantly wearing a red suit, tan shirt, and brown tie. His silver hair is thinning but still full. He has several tiny aquamarine earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also is a firm believer in the manly ideal.

History: He was always a brilliant, if unscrupulous mind. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Logical. Flaws: Impulsive, Insane. Bonds: Rich. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Diggory Cooper, Male Human Fighter 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)13 (+1) 10 (+0)13 (+1)
Skills Religion +4, Stealth +6
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Manfred Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His golden hair is still thick. His amber eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Armorer. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Manfred lived on a farm with his father, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Manfred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Manfred. He has worked as a Armorer like his father before him.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Criminal record, Family. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Manfred Marlowe, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 6 (-2)12 (+1) 10 (+0)17 (+3)
Skills Acrobatics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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