Odo Clapham, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He dresses well, typically a more casual-formal manner. His hair is cut close to his head. He wears large thick round spectacles.
Personality: Stoic and calm, he prefers to meditate than take action. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Odo was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Odo took refuge in the ruined castle and found the beat up lance and armor he uses now. He inherited the family business which he has now maintained for 10 years.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Disciplined. Flaws: Secretive. Bonds: Attractive, Job, Nature. Occupation: Beggar
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Anthony Ashton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His chestnut hair, when down, is lengthy. His half smiles and brown eyes are beguiling and draw you in.
Personality: He likes to make people angry or surprised. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.
History: Born in the west to a Ruler, Anthony learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Ruler. He has achieved small success as a Ruler.
Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and sabotage a competitor
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, In love, Job. Occupation: Ruler
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 12000 cp.
Bertram Marlee, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His hair is red, silky, and of moderate length. His brown eyes dart from person to person.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born in a small desert village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He has drifted from career to career and currently works as a Ploughman.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Flaws: Shy, Impulsive. Bonds: Attractive, Nature, Job. Occupation: Ploughman
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Alex Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy white suit. His skin is fair and his fingers are delicate and long. His silver hair is kept up in a ponytail inside a Stetson hat. His eyes, though not visible through his cowl, are violet.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To clean up the streets; and to reunite with his old friends
Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Nature, Adventurer, Guardian. Occupation: Mayor
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Bullseye lantern. 1 Masterwork Thieves’ tools. 1 Healer’s kit. 1 Good lock.
Trym Dryden, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny jet earrings on each ear.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a ruthless business man, a trait he acquired from his mother.
History: Trym was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. He left for the south, certain he would find work there.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister
Ideals: Philantrophist, Entrepeneur. Bonds: Rich, Family, Immigrant. Occupation: Sailor
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Draconic, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 18000 cp.
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