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Advanced [show]


Arnold Anderton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his rapier. His blonde hair is lengthy and is close to two feet long. This hazel eyed southerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the south. Flattery will make him almost putty in your hands.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and he has a rivalry with the church that dominates his actions

Ideals: Pacifist. Flaws: Selfish. Bonds: Attractive, Mentor. Occupation: Fisher

Voice: Old thin voice

Attributes [hide]

Arnold Anderton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: An abacus with copper, silver and gold markers (140 gp). Gold dragon comb with red garnet eye (500 gp).


Social Check DCs


John Denholm, Male Human [Permalink]

Personal [hide]

Description: He dresses in red turtlenecks beneath a white coat with green slacks, and he perpetually has his morningstar ready. He has a long brown beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: This man loves dancing and to teach people dancing more than just about anything. He has a small toy that he constantly fidgets with.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is greedy.

Ideals: Fighting, Artistic. Flaws: Addict. Bonds: Rich, Adventurer. Occupation: Animal Trainer

Voice: Slow speaker

Attributes [hide]

John Denholm, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)9 (-1) 17 (+3)17 (+3)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 37000 sp. Silver pearl (110 gp). Sard (50 gp). Obsidian (13 gp).


Social Check DCs


Henry Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a violet tunic with brown highlights, and long black pants that bunch up around his shoes. He keeps his chestnut hair in a flapper bob. His eyes are likewise green. His teeth are white and perfect.

Personality: He is witty, but his monotone delivery comes off as unnerving He also is a firm believer in the manly ideal.

History: When he was but 7 years old his parents immigrated from the south. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: To unite with his sister; and regain custody of his son

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Immigrant, Family. Occupation: Mayor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Henry Yeardley, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills History +4, Stealth +2
Senses Passive Perception 10
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Nicholas Hartford, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. His hair is white and curly. He has a dull look in his hazel eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: A powerful slaver made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a apothecary and was forced into it by his family

Ideals: Justice, Artistic. Bonds: Mentor, Adventurer, Family. Occupation: Apothecary

Voice: Russian accent

Attributes [hide]

Nicholas Hartford, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)12 (+1) 9 (-1)14 (+2)
Skills Arcana +3, Insight +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Drogo Melancon, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a violet wide-brimmed hat and violet clothes. His hair is golden and curly. His brown eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the north to a Junk Dealer, Drogo learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He became a Junk Dealer soon after.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Ugly, Addict, Impulsive. Bonds: Job. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Drogo Melancon, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)12 (+1) 17 (+3)11 (+0)
Skills Intimidation +2
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2600 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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