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Advanced [show]


Solomon Harper, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a well pressed and immaculate suit (or dress). He is tall, broad shouldered and powerfully built. His black hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Insomniac, Shy, Fearful. Bonds: Rich, Mentor. Occupation: Stylist

Voice: Tuts and clicks tongue

Attributes [hide]

Solomon Harper, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)17 (+3) 12 (+1)7 (-2)
Skills Medicine +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Celestial, Infernal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Darkwood Buckler. 1 Breastplate. 1 Banded mail.


Social Check DCs


Odo Perry, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He usually wears his black robe and has his greatsword always slung over his shoulder. His golden hair is knotted and matted. His violet eyes peer out from beneath his wide-brimmed black hat.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: Regain custody of his daughter; and to reunite with his absent father

Flaws: Cynical, Antagonistic, Mundane. Bonds: Poor, Family. Occupation: Detective

Voice: Spanish accent

Attributes [hide]

Odo Perry, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)13 (+1) 11 (+0)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2000 sp. Freshwater pearl (6 gp). Carnelian (30 gp). Jade (130 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gilbert Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. His hair is chestnut, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Slave Trader business at a young age. He was an apprentice working in his mother's forge. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Justice. Bonds: Immigrant, Attractive, Job. Occupation: Slave Trader

Voice: Low and grunting

Attributes [hide]

Gilbert Winthrop, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Arcana +3, Athletics +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 12000 cp. Alexandrite (300 gp).


Social Check DCs


Gerald Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He very much looks the part of a Fortune-teller. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is white. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Fortune-teller and found it very stressful. He's also a talented Masseuse, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Shy. Bonds: Job, Slave, Military. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Gerald Kitchur, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 52 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)14 (+2) 11 (+0)10 (+0)
Skills Athletics +5, History +4
Senses Passive Perception 10
Languages Common, Celestial, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp.


Social Check DCs


Tim Pickering, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. He has wavy golden hair. He has gleaming, smiling violet eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised in a white middle class family as the only child. Tim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Bounty Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is content.

Ideals: Justice. Flaws: Ugly, Insane, Mundane. Bonds: Criminal record. Occupation: Bounty Hunter

Voice: French accent

Attributes [hide]

Tim Pickering, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)15 (+2) 10 (+0)8 (-1)
Skills Athletics +2, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 18000 cp. 1 Half-Plate. 1 Breastplate.


Social Check DCs

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