Roger Emsworth, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them
History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Servant mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To unite with his sister; and find a way to reverse the transformation of his sister
Ideals: Fighting. Flaws: Ugly, Shy, Disease. Bonds: Family. Occupation: Unemployed
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Gunter Kent, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this northern man wears an entirely black suit with grey socks and a vest with buckled shoes. His chestnut hair is lengthy. His eyes are gray and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.
History: His mother raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Nature, Rich. Occupation: Slave Trader
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 400 gp. Lapis lazuli (9 gp). Chrysoberyl (40 gp).
Peter Rodney, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a black collared shirt and white pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He wears his golden hair down. He has several tiny topaz earrings on each ear.
Personality: Abrasive and pushy, he has a hard time making friends. He is lazy, self-centered, vain, and jealous.
History: Peter lived on a farm with his father, near the main road leading to a nearby town. Peter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage
Flaws: Antagonistic, Selfish. Bonds: Rich, Family, Adventurer. Occupation: Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 4 (-3) | 15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3
Possessions: 8000 sp.
Trey Brixton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears bulky tan painted plate armor. His broad hat is riddled with cuts and holes. His thin eyebrows rest above his beady violet eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Sage business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sage
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp.
Diggory Law, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a black vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His clothes are grease stained in places. He has shaved his head bald. His eyes are likewise amber.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.
Motivation: To end his boredom; and to find somewhere to settle down
Flaws: Ugly, Mundane, Insane. Bonds: Poor, Immigrant. Occupation: Armorer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 3000 cp. Moss agate (9 gp). Jade (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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