Lance Cooper, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With a patchy red beard and wild red hair. His green eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing himself, he comes off as nervous. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born in the south to a Barkeep, Lance learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He has drifted from career to career and currently works as a Barkeep.
Motivation: To be a Butcher again.
Ideals: Logical. Flaws: Shy. Bonds: Poor, Family, Job. Occupation: Barkeep
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon, Ignan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 7000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Bertram Riley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. His long brown hair reaches down to his waist. His eyes are green and catlike.
Personality: He never swears and excessively uses polite adverbs when speaking. He invites people to come help in his community garden.
History: The child of western immigrants he idolized his mother. His childhood dream was to be a Spy, but he was a colossal failure. He now spends his time doing works of charity.
Motivation: Expand his business; and his relatives are trying to arrange a marriage
Ideals: Optimist, Philantrophist. Bonds: Immigrant, Job, Family. Occupation: Bookbinder
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Infernal, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Gerard Huxley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He is generally well dressed albeit a few years behind the times. His long chestnut hair reaches down to his waist. He is baby faced.
Personality: He has always had a great fascination with Human culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a criminal king-pin and mafia family A gifted student he started as a Spice Merchant, but he got bored and became a Sage. He inherited the family business which he has now maintained for 12 years.
Motivation: A strong sense of loyalty to Human people.
Ideals: Joker. Flaws: Racist. Bonds: Attractive, Criminal record, Job. Occupation: Sage
Voice: Posh accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Wymar Cromwell, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears a sleeveless long coat of deep violet leather and dull tan iron scale mail. His hair is cut close to his head. His brown eyes are passionate and lively.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He misses his home and complains about the freezing weather, even in summer.
History: A powerful slaver made him what he is. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now owns his own business.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Ugly, Racist. Bonds: Immigrant, Mentor, Job. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Alex Wentworth, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His black hair is braided into rings. His gray eyes peer out from beneath his deerstalker black hat.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He invites people to come help in his community garden.
History: He was born in the north, but his parents moved at a very young age to the west. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.
Motivation: His spouse's relatives view him with great suspicion; and nothing but the best is good enough for him
Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Courier
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 14000 cp.
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