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NPC Generator

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Advanced [show]


Anselm Shelley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his sword. He has a hunchback. His brown hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. As long as the job gets done he does not care how it got done.

History: Gifted from a young age, Anselm studied abroad. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: A deep hatred of dire rats; and many dire rats want him driven away

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Cartwright

Voice: pre-pubescent

Attributes [hide]

Anselm Shelley, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Athletics +3, History +4
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Adam Clifton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His golden hair is cut short. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with finding treasure.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Passionate, Logical. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Fortune-teller

Voice: High pitched and raspy

Attributes [hide]

Adam Clifton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)10 (+0) 8 (-1)15 (+2)
Skills Acrobatics +4, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 4 Tanglefoot bags.


Social Check DCs


Gunter Marley, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is long and brown with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a island tribe. While studying, he fell in love. They married and had a son. He now owns his own business.

Motivation: Wants to open a new tavern; and balancing his hectic life and new guard responsibilities is difficult

Flaws: Impulsive. Bonds: Attractive, Job, Nature, In love. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Gunter Marley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)7 (-2) 14 (+2)15 (+2)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1 Masterwork Light wooden shield.


Social Check DCs


Geoffrey Barton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a faded coat and loose pants complete with top hat. He wears his silver hair up in a very large beehive style do. His violet eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a desert tribe. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: He seems to be bored by most things; and wishes to resurrect an old love

Ideals: Persistence. Flaws: Mundane. Bonds: In love, Nature, Job. Occupation: Layabout

Voice: Uses lots of figures of speech

Attributes [hide]

Geoffrey Barton, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills Investigation +5, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Aquan, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 25000 sp.


Social Check DCs


Trym Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He works hard and plays hard.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting. Flaws: Sensitive, Hedonist. Bonds: Attractive. Occupation: Shoemaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trym Brownrigg, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)16 (+3) 14 (+2)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Orc, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 15000 cp.


Social Check DCs

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