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NPC Generator

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Advanced [show]


Reynard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are brown and he is always smoking a pipe.

Personality: Reynard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is afraid of women and trembles around them

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Bather responsibilities is difficult; and wants to open a new tavern

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Job. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Reynard Marleigh, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 18 (+4)15 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Don Darlington, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his falchion. He sports a long golden beard, and similarly colored long hair. He is baby faced.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Don has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Family. Occupation: Bookbinder

Voice: Smoker's lung

Attributes [hide]

Don Darlington, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)17 (+3) 13 (+1)17 (+3)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. A roughly beaten golden orb (70 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Fire opal pendant on a fine gold chain (900 gp). 1 Masterwork manacles. 1 Good lock. 1 Bullseye lantern.


Social Check DCs


Theobald Marlee, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His right leg appears badly burned and disfigured. His blonde hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Flaws: Insane, Antagonistic. Bonds: Job, Religious. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Theobald Marlee, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 70 pp.


Social Check DCs


Guy Beckwith, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Sellsword, and he perpetually has his sai ready. His chestnut hair is lengthy. His fierce green eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in a small village he learned the ways of the warrior from his father. While studying, he fell in love. They married and had a son. He has drifted from career to career and currently works as a Sellsword.

Motivation: Wishes to resurrect an old love; and balancing his hectic life and new sellsword responsibilities is difficult

Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Job, In love. Occupation: Sellsword

Voice: Loud with bravado

Attributes [hide]

Guy Beckwith, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 15 (+2)15 (+2) 12 (+1)9 (-1)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Auran
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: Just what you see.


Social Check DCs


Robert Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and brown robe with the hood down. He carries a battered crossbow and tarnished sword as well. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He is almost excessively polite to everyone, even when angry. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Religious, Criminal record. Occupation: Dilettante

Voice: Mumbles to self between sentences

Attributes [hide]

Robert Clapham, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Chalcedony (20 gp). Red-brown spinel (160 gp). Rhodochrosite (6 gp).


Social Check DCs

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