Trym Hamilton, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is fair and his fingers are delicate and long. He sports a long black beard, and similarly colored long hair. This blue eyed northerner is not easily forgotten.
Personality: He has always had a great fascination with Human culture. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of a Mortician, who enjoyed hunting, Trym was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Racist. Bonds: Poor, Military, Nature. Occupation: Soapmaker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Bertram Crawford, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He keeps his auburn hair in a pixie cut. He wears an eyepatch.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his father.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Bertram was born on a far southern desert where he grew up under the tutelage of his father, an expert Ruler. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and he wants nothing more than to rejoin the army
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Ruler
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Clerebold Spalding, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses like a well dressed Barber does. His hair is blonde and curly. His eyes are hazel and he is always smoking a pipe.
Personality: He speaks before he thinks and is too direct. He plays an instrument quite well.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Barber for the past few years.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Job, Poor. Occupation: Barber
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 8 Acid flasks.
Tim Tyndall, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is white, silky, and of moderate length. His amber eyes dart from person to person.
Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Mayor, but he got bored and became a Sculptor. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and sabotage a competitor
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Job. Occupation: Sculptor
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 18000 cp.
Hunter Gresham, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is golden. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with finding treasure.
History: Hunter was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Shy. Bonds: Adventurer, Attractive, Poor, Family. Occupation: Tailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
Possessions: Just what you see.
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