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NPC Generator

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Advanced [show]


Percival Morley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears light armors faded through time and improper care. His hair is cut close to his head. His green eyes dart from person to person.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The war was a terrible time for him, and Percival does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the south, but his parents moved at a very young age to the east. He was an athlete and attended two major summer competitions. He never won. He left for the south, certain he would find work there.

Motivation: He loathes his own lifestyle.

Ideals: Athletic. Flaws: Depressed. Bonds: Military, Immigrant. Occupation: Dilettante

Voice: Smooth and feminine

Attributes [hide]

Percival Morley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)9 (-1) 9 (-1)16 (+3)
Skills Deception +5, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 10 pp.


Social Check DCs


Charles Westcott, Male Human [Permalink]

Personal [hide]

Description: This man has a large black mantle and cape that has been intricately interwoven into his green robe. He is muscular with a powerful set of arms. His blonde hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Animals are drawn to him, and he is able to talk to them.

History: Charles was born in the east. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and regain custody of his daughter

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Charles Westcott, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)9 (-1) 9 (-1)7 (-2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 9000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anthony Payton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. He has silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anthony is combative with any and all who dare try his patience in the slightest.

History: Anthony was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep

Ideals: Justice. Flaws: Insomniac, Terse. Bonds: Attractive, Slave. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Anthony Payton, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)7 (-2) 12 (+1)9 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 80 pp.


Social Check DCs


Anselm Gyula, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His hair is silver, silky, and of moderate length. His eyes are violet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a island tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Ideals: Optimist, Gifted. Bonds: Rich, Attractive, Nature. Occupation: Herbalist

Voice: Boston accent

Attributes [hide]

Anselm Gyula, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Silver pearl (60 gp). Jasper (30 gp). Tourmaline (60 gp).


Social Check DCs


Roger Shirley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. With bright chestnut hair and a scraggly beard. He has a tattooed face.

Personality: He is irascible and easily irritated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Roger Shirley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 10 (+0)14 (+2) 8 (-1)12 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 9
Languages Common, Ignan, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Amethyst (150 gp). Jade (150 gp).


Social Check DCs

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