Aldous Wharton, Male Human [Permalink]
Personal [hide]
Description: He wears violet painted combat armor at almost all times. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Ugly. Bonds: Poor, Enemies, Adventurer. Occupation: Soapmaker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1700 sp. 1 Breastplate.
Trym Hadlee, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is kept up in a ponytail inside a top hat. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in a small forest village. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Justice, Gifted, Athletic. Flaws: Antagonistic. Bonds: Nature. Occupation: Barkeep
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Charles Snape, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered rapier and tarnished warhammer as well. His silver hair, when down, is lengthy. He is baby faced.
Personality: He has a massive crush on the younger sibling of the Armorer who has hired him part-time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born at the edge of vast island. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He would like to get married and retire; and to settle down with his crush
Ideals: Fighting. Flaws: Secretive. Bonds: Has a crush, Nature, Poor. Occupation: Armorer
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 500 sp. Malachite (4 gp). Blue star sapphire (800 gp). Tourmaline (90 gp).
Ralf Blakeley, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a sai on his belt. He has a moderate pudge and is not very fit. His hair is cut close to his head. He has gleaming, smiling green eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Military, Adventurer. Occupation: Carpenter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 6 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.
Adelard Sheldon, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Fortune-teller does. His golden hair is cut short with large spiked bangs in the front. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Adelard was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He got away from his former life and has fallen to alcoholism.
Motivation: Expand his business; and he is unsatisfied with his job
Flaws: Ugly, Addict, Cynical, Fearful. Bonds: Job. Occupation: Fortune-teller
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Gnome, Gnoll, Ignan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp.
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