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Advanced [show]


Gerald Lester, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear tan pants and tee shirts. His hair, while still mostly chestnut, has prominent grey streaks. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted necromantic powers by his dying brother.

Motivation: Someone believes him a fraud; and a deep hatred of dire rats

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Doctor

Voice: Shortens vowels

Attributes [hide]

Gerald Lester, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)12 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Charles Darlington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses like a well dressed Carpenter does. His hair is red and curly. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has never given up on his dancing dream.

Motivation: Meet up once more with his childhood friend; and he feels kind of lost in life

Ideals: Artistic. Flaws: Depressed. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Charles Darlington, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)9 (-1) 16 (+3)8 (-1)
Skills Acrobatics +5, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +1

Possessions: 27000 cp. Pink pearl (70 gp).


Social Check DCs


John Mori, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long brown hair is drawn into a two foot long braid. His eyes are a pleasant gray.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He seems to be bored by most things; and he is wracked by social anxiety

Ideals: Extrovert, Gifted. Flaws: Fearful, Disease, Mundane. Occupation: Junk Dealer

Voice: Stutters

Attributes [hide]

John Mori, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)15 (+2) 10 (+0)12 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 10
Languages Common, Aquan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Jocelyn Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with white stripes complete with hood. His black hair is singed and shortened. He has hazel eyes and a green hat with a white feather.

Personality: He is overprotective of those who hire his services. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the west to a Bricklayer, Jocelyn learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Guardian, Job. Occupation: Bricklayer

Voice: Cold and demanding tone

Attributes [hide]

Jocelyn Eastaughffe, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Deception +4, History +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 18000 cp.


Social Check DCs


Dustin Barclay, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He has a large grey mantle and cape that has been intricately interwoven into his white robe. He wears a colorful flower in his black hair. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their daughter. He worked as a Miller, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Impeccable, Opinionated. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Dustin Barclay, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)12 (+1) 15 (+2)18 (+4)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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