Manfred Winchester, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a fancy grey suit. His clothes are grease stained in places. He keeps his long auburn hair kept up in a rat tail. He has brown eyes and a grey hat with a pastel feather.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born on a small isolated farm. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his sister; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, Nature. Occupation: Glassblower
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Hubert Harlan, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears a tan costume with the symbols of his god on his torso. His white hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He works hard and plays hard.
History: Born in the west to a Dyer, Hubert learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Dyer. He inherited the family business which he has now maintained for 4 years.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new dyer responsibilities is difficult
Flaws: Ugly, Terse, Hedonist. Bonds: Job. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Hubert Yardley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and is renowned for his bright green suits and hats. His white hair is styled in orderly dreadlocks. His hazel eyes are slightly larger than normal.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is afraid of women and trembles around them
History: Born in the east to a Junk Dealer, Hubert learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime he has taken over work as a Junk Dealer and occasionally as a mercenary.
Motivation: Revenge; and many dire rats want him driven away
Flaws: Shy. Bonds: Guardian, Job, Adventurer, Enemies. Occupation: Junk Dealer
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 12000 cp.
Theodoric Anderton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a blue broad hat and blue clothes. He wears a broad hat to cover his moderate length auburn hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a slaver, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school to support his sick father, and resented it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and a deep hatred of giants
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Mentor, Family, Enemies. Occupation: Barrister
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Deep blue spinel (800 gp).
Theobald Morton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long golden hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Theobald studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Fighting, Athletic, Gifted. Flaws: Insomniac. Occupation: Brewer
Voice: Timid voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Golden pearl (80 gp). Chrysoberyl (80 gp). Amber (80 gp).
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