Aldous Brixton, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing colorful clothing, dressed as a Mortician. His hair is auburn and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Further he is a bit of a stoner and is frequently out of it.
History: He was born at the edge of vast desert. From there he went from mercenary job to mercenary job. During his travels, Aldous and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aldous discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Aldous fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Doesn't want to be a Mortician and was forced into it by his family; and his relatives are trying to arrange a marriage
Flaws: Ugly, Addict, Disease. Bonds: Nature, Adventurer, Family. Occupation: Mortician
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 10000 cp.
Arnold Merton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He carries with him a set of morningstars, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his blonde hair. His eyes, though not visible through his cowl, are amber.
Personality: This man loves music and to teach people music more than just about anything. He is afraid of women and trembles around them
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his music dream.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Bellfounder
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Giant, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 70 pp.
Reynard Browning, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'3" and dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His brown hair is greying along the sides and has receded to reveal a widow's peak. His fierce hazel eyes like to dwell on things.
Personality: A skeptical and narcissistic man, Reynard's first love is himself. His second love is also himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Reynard hails from a village terrorized by orcs. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Laborer soon after.
Motivation: Nothing but the best is good enough for him; and wants to open a new tavern
Ideals: Impeccable. Bonds: Attractive, Job, Enemies, Rich. Occupation: Laborer
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 17 (+3) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Hunter Morley, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting blue shirt and pants. He carries with him a set of ceremonial daggers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His chestnut hair, when down, is lengthy. His eyes are likewise violet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised by priests from a young age. Hunter was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge.
Ideals: Fighting, Philantrophist. Bonds: Enemies, Religious, Mentor. Occupation: Ruler
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 27000 sp. Red spinel (130 gp). 1 Minor magic item.
Manfred Pickering, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear tan clothing when he does not wear armor. With a patchy black beard and wild black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Adventurer, Rich, Has a crush. Occupation: Barkeep
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
