Solomon Wordsworth, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a tight fitting grey shirt and pants. He has a auburn handlebar mustache and slicked back auburn hair. He wears an eyepatch.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Solomon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a plains tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his son; and he feels that his past leaves him morally obligated to help
Ideals: Joker. Flaws: Ugly, Hedonist, PTSD. Bonds: Nature. Occupation: Shepherd
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 7 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2100 sp. Brown-green garnet (140 gp). Carnelian (20 gp).
Dean Easton, Male Human [Permalink]
Personal [hide]
Description: A 5'4" western man, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. He keeps his golden hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: Confrontational and typically high on some drug or another. He receives visions of the future at random moments
History: He comes from a rich western family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Roofer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 8000 cp. Silver comb with moonstones (700 gp). Silver chalice with lapis lazuli gems (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Chain shirt. 1 Half-Plate.
Aldous Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. Around other people he will do his best to conceal his emotions and appear jolly.
History: Aldous was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He would like to get married and retire.
Flaws: Shy, Secretive. Bonds: Attractive, Has a crush, Job. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Diggory Kendall, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is cut jaggedly and amateurishly. His gray eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of a Doctor, who enjoyed hunting, Diggory was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Nature, Family. Occupation: Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Celestial, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 100 gp.
Patrick Atterton, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple red robe with yellow stripes complete with hood, and sports empty pouches on his belt. His silver hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: Patrick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a font of random trivia from the lore and stories he has discovered
History: Born to a Sellsword, his father struggled to pay the bills. Over the years he perfected his riding and shooting skills. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge; and he wants revenge against orcs
Ideals: Impeccable, Logical. Bonds: Poor, Nature, Enemies. Occupation: Bounty Hunter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.
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