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NPC Generator

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Advanced [show]


Trey Atherton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is dressed in a clean white cloak covering his clean studded leather. He has a hunchback. His golden hair is knotted and matted. His blue eyes are passionate and lively.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trey was born in the north. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Meet up once more with his childhood friend.

Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Bellfounder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trey Atherton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)5 (-3) 9 (-1)16 (+3)
Skills Deception +5
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Antitoxin.


Social Check DCs


Gerald Rayden, Male Human [Permalink]

Personal [hide]

Description: A 5'1" eastern man, he wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. His red hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He feeds upon the attention of others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has dedicated himself to building a better kind of golem.

Motivation: He is currently in port desperately looking for someone to get him out; and regain custody of his son

Ideals: Philantrophist. Bonds: Adventurer, Attractive, Slave, Family. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Rayden, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)6 (-2) 16 (+3)14 (+2)
Skills Acrobatics +5, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1

Possessions: 26000 cp. Golden yellow topaz (900 gp). Alexandrite (900 gp). 1 Minor magic item.


Social Check DCs


Shane Abram, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze, and is pretty ugly. His long brown hair is drawn into a two foot long braid. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to fit into much smaller and tighter spaces than normal.

History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he is greedy

Ideals: Gifted, Logical. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Shane Abram, Male Human Fighter 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)12 (+1) 15 (+2)7 (-2)
Skills Perception +5, Performance +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Dustin Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. His golden hair is greasy and uncared for. His eyes are brown and he is always smoking a pipe.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. When Dustin reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic, Fearful. Bonds: Slave, Military. Occupation: Gardener

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dustin Eastoft, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 13 (+1)17 (+3)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Roger Bradly, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and usually wears his black robe and has his bow always slung over his shoulder. He keeps his chestnut hair in a pixie cut. His face is scarred and worn.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sold as a small child to a brothel owner, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. During his travels, Roger and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Roger discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Roger fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Ugly, Hedonist. Bonds: Mentor. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Roger Bradly, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)16 (+3) 17 (+3)14 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 13
Languages Common, Druidic, Celestial, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp).


Social Check DCs

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